CHARACTER: Ravenna Summers | 1815 / IBIS
CHRONICLE: An Uncertain Destiny
NATURE: Fanatic
DEMEANOR: Rebel
TRADITION: Virtual Adept (Reality Hackers)
ESSENCE: Questing (Change the World)
CABAL: The Summers
CONCEPT: Hack the Planet
EXPERIENCE:
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SPHERES
Correspondence x2
Matter x2
Prime x1
Life x1
ROUTES
Correspondence:
Sense Connection:
You determine the strength of connection between objects, places or people. When you cast this Effect on a subject, you become aware immediately whether that subject is somehow tied supernaturally to something else. You can tell if it’s a Correspondence gate, for instance, or if it has a strong sympathetic link to someone. You don’t know what it’stied to, only that it has a strong connection. Grades of Success: No effect.
Ward:
You can defend against distant perceptionsand scrying by muddling space in the area. If you ward an area, then any attempt to view the area remotely with magic (such as with Correspondence Sensing or the vampiric Discipline Auspex) suffers a retest automatically even if it succeeds. That is, someone 1 casting Correspondence Sensing to spy on you must win a retest as well to penetrate the Ward. The Ward lasts until it is penetrated or for a scene or hour, whichever comes first. You can Ward an area up to 15 paces in diameter plus three paces per Arete Trait. If you have Disciple-level Correspondence or higher, you may instead cast a Ban. A Ban cannot be crossed physically unless the violator wins a Static Physical Challenge with a difficulty of three times your Arete Traits. Grades of Success: Each grade of success allows you to double the Effect’s diameter or extend its duration by one grade.
Prime:
Watch the Weaving
Matter:
Analyze Substance:
You can determine the gross properties of a piece of matter immediately. You know what sort of substance it is (or isn’t), how much mass it has, what it can hold, what sorts of properties it has, whether it’s ductile or flammable and so on. You gain a one Trait bonus on the resolution of any challenge that involves influencing, building or destroying pure Matter that you sense in this fashion, such as using Crafts to make an item or just hitting something with a hammer to break it. The Effect lasts for one minute or conflict. You may grant these sensa to another person, in which case they have a base duration of only one turn. Grades of Success:Each grade of success allows you to extend the Effect’s duration by one grade.
Melt and Reform:
You turn anobject into an easily malleable substance, such as turning a rock wall into clay or a steel statue into butter. You can manipulate the resulting material easily. Once it transforms back, it retains whatever shape changes you made. If you have an appropriate Crafts skill, you could even make works of art from otherwise rigid or brittle materials like obsidian, all with your bare hands. The material retains the melted form for one turn. Grades of Success: Each grade of success allows you to extend the Effect’s duration by one grade.
Life:
Life Scan:
With a simple scrying tool, you search out nearby Life Patterns andidentify them. You may separate friend from foe easily even under harsh or low-visibility conditions, and you can determine the presence and number of otherentities, even those that are otherwise physically invisible (such as rats hiding in a trash can or a mage bending light away with Forces magic). As long as you can sense a target, you can determine immediately whether it’s someone you know. Even if it’s not, you can tell its general type if it’s something you’ve encountered before. You would recognize a dog or human easily, but you might know only that a werewolf or yeti was “something never before encountered.” The Effect lasts for one minute or conflict. You may grant these senses to another person, in which case, they have a base duration of only one turn. Grades of Success: Each grade of success allows you to extend the Effect’s duration by one grade.
BACKGROUNDS
Debts -1
Avatar x3
Influence: University x2
Familiar x3 (ASTRO, named Loveletter(https://en.wikipedia.org/wiki/ILOVEYOU)
Sanctum x1 (1 bonus trait)
MERITS & FLAWS (7 points)
Cast No Shadow or Reflection (-1)
Dark Secret (-1)
Soft-Hearted (-1)
Vengeful (-2)
Short Fuse (-2)
Manifest Avatar (+3)
Green Thumb (+1)
Daredevil (+3)
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ARETE
3 (2 dots bought with bonus)
WILLPOWER
5
QUINTESSENCE
PARADOX
>RESONANCES
dynamic: Ameliorated, Liberated
static:
entropic: Perfected
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PHYSICAL (3)
Quick x1
Resilient x2
SOCIAL (5)
Charismatic x1
Alluring x1
Friendly x3
Obnoxious x1 (negative from Virtual Adept)
MENTAL (7)
Creative x1
Flexible x1
Knowledgable x2
Clever x3
ABILITIES
Computer x2 (free from Virtual Adept)
Academics x2
Occult x1
Computer x2
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bonus points = 5
4 = 2 dots of Arete
1 = 1 dot of Sanctum (bg)