the character sheet

CHARACTER: Ravenna Summers | 1815 / IBIS

CHRONICLE: An Uncertain Destiny

NATURE: Fanatic

DEMEANOR: Rebel

TRADITION: Virtual Adept (Reality Hackers)

ESSENCE: Questing (Change the World)

CABAL: The Summers

CONCEPT: Hack the Planet

EXPERIENCE:

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SPHERES

Correspondence x2

Matter x2

Prime x1

Life x1

ROUTES

Correspondence:

Sense Connection:

You determine the strength of connection between objects, places or people. When you cast this Effect on a subject, you become aware immediately whether that subject is somehow tied supernaturally to something else. You can tell if it’s a Correspondence gate, for instance, or if it has a strong sympathetic link to someone. You don’t know what it’stied to, only that it has a strong connection. Grades of Success: No effect.


Ward:

You can defend against distant perceptionsand scrying by muddling space in the area. If you ward an area, then any attempt to view the area remotely with magic (such as with Correspondence Sensing or the vampiric Discipline Auspex) suffers a retest automatically even if it succeeds. That is, someone 1 casting Correspondence Sensing to spy on you must win a retest as well to penetrate the Ward. The Ward lasts until it is penetrated or for a scene or hour, whichever comes first. You can Ward an area up to 15 paces in diameter plus three paces per Arete Trait. If you have Disciple-level Correspondence or higher, you may instead cast a Ban. A Ban cannot be crossed physically unless the violator wins a Static Physical Challenge with a difficulty of three times your Arete Traits. Grades of Success: Each grade of success allows you to double the Effect’s diameter or extend its duration by one grade.


Prime:

Watch the Weaving

Matter:

Analyze Substance:

You can determine the gross properties of a piece of matter immediately. You know what sort of substance it is (or isn’t), how much mass it has, what it can hold, what sorts of properties it has, whether it’s ductile or flammable and so on. You gain a one Trait bonus on the resolution of any challenge that involves influencing, building or destroying pure Matter that you sense in this fashion, such as using Crafts to make an item or just hitting something with a hammer to break it. The Effect lasts for one minute or conflict. You may grant these sensa to another person, in which case they have a base duration of only one turn. Grades of Success:Each grade of success allows you to extend the Effect’s duration by one grade.


Melt and Reform:

You turn anobject into an easily malleable substance, such as turning a rock wall into clay or a steel statue into butter. You can manipulate the resulting material easily. Once it transforms back, it retains whatever shape changes you made. If you have an appropriate Crafts skill, you could even make works of art from otherwise rigid or brittle materials like obsidian, all with your bare hands. The material retains the melted form for one turn. Grades of Success: Each grade of success allows you to extend the Effect’s duration by one grade.


Life:

Life Scan:

With a simple scrying tool, you search out nearby Life Patterns andidentify them. You may separate friend from foe easily even under harsh or low-visibility conditions, and you can determine the presence and number of otherentities, even those that are otherwise physically invisible (such as rats hiding in a trash can or a mage bending light away with Forces magic). As long as you can sense a target, you can determine immediately whether it’s someone you know. Even if it’s not, you can tell its general type if it’s something you’ve encountered before. You would recognize a dog or human easily, but you might know only that a werewolf or yeti was “something never before encountered.” The Effect lasts for one minute or conflict. You may grant these senses to another person, in which case, they have a base duration of only one turn. Grades of Success: Each grade of success allows you to extend the Effect’s duration by one grade.


BACKGROUNDS

Debts -1

Avatar x3

Influence: University x2

Familiar x3 (ASTRO, named Loveletter(https://en.wikipedia.org/wiki/ILOVEYOU)

Sanctum x1 (1 bonus trait)

MERITS & FLAWS (7 points)

Cast No Shadow or Reflection (-1)

Dark Secret (-1)

Soft-Hearted (-1)

Vengeful (-2)

Short Fuse (-2)

Manifest Avatar (+3)

Green Thumb (+1)

Daredevil (+3)

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ARETE

3 (2 dots bought with bonus)

WILLPOWER

5

QUINTESSENCE

PARADOX

>RESONANCES

dynamic: Ameliorated, Liberated

static:

entropic: Perfected

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PHYSICAL (3)

Quick x1

Resilient x2

SOCIAL (5)

Charismatic x1

Alluring x1

Friendly x3

Obnoxious x1 (negative from Virtual Adept)

MENTAL (7)

Creative x1

Flexible x1

Knowledgable x2

Clever x3

ABILITIES

Computer x2 (free from Virtual Adept)

Academics x2

Occult x1

Computer x2

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bonus points = 5

4 = 2 dots of Arete

1 = 1 dot of Sanctum (bg)